Remi Jouannet

Results 12 comments of Remi Jouannet

if anyone is interested for this project for factorio > 0.18, i've made a quick fork -> https://github.com/remijouannet/graftorio2 https://mods.factorio.com/mod/graftorio2

salut, envoie moi ta save je vais regarder, c'est peut être un bug

t'utilise gratorio2-hs, c'est pas mon mod, mon mod c'est celui la -> https://mods.factorio.com/mod/graftorio2

i think the bug is on_power_destroy should not treat the entity the same way if it was "kill" or "destroy", i need to find something in the Lua API that...

should be fix in 0.0.18 ![Capture d’écran 2022-11-18 à 19 03 09](https://user-images.githubusercontent.com/5261551/202774111-6d612bb8-88b5-4207-9d92-a20af0b33f73.png)

"server side save only" is too avoid having the metric file produce on your desktop, i will look at the issue, you're running your server with "no-auto-pause" ?

Hello, i don't fully understand, the issue is from the dashboard or from the metric itself ?

well the issue can't be in both ways or you'll have the same issue if i invert the metric and the dashboard

looking at the code there is no naming error, but looking at the documentation https://lua-api.factorio.com/latest/LuaFlowStatistics.html for item consumption = output Production = input

you can't block the sync but each player can configure the mod to prevent it to write game.mod