Matthias Reiseder
Matthias Reiseder
It seems to have something to do with simultaneously sorting and removing namespaces. Deleting a namespace when all of them are sorted works correctly. Once a file is "broken" you...
When I try to build the main branch with `STATIC_WINDOWS_RUNTIME=ON` it fails with the following error: 
I managed to get it to work in a Microsoft Visual C++/CLI project. Now I can use Open3D in a native C++ class and wrap it in CLR C++ class...
After analyzing the errors while writing the above comment I think I found the source of the error I encountered. I checked out the `v0.18.0` tag and in the files...
After fixing the files from https://github.com/isl-org/Open3D/issues/7062#issuecomment-2519446139 I managed to build and install `v0.18.0`. I still can't use it in a C++/CLI project though.
I discovered that `#define FMT_HEADER_ONLY` is needed from this StackOverflow [questions](https://stackoverflow.com/questions/77080065/error-installing-open3d-c-library-on-windows), Now I can work with the `0.18.0` release. Another thing is that I somehow need a `DEBUG` build of...
> Hi. Are you maybe willing for to share your c# wrapper? The company I work for owns the source code so I cannot share it. This issue already contains...