Brendan McGrath
Brendan McGrath
> But the question is why using more than one thread cause issues with this game in Proton yet not with Wine Staging? I looked in to that and found...
> @redmcg why don't you create a pull request for proton's wine with that patch? I have now (see https://github.com/ValveSoftware/wine/pull/33) - but taking a look at the ones that are...
I've created a Git 'release' that includes a tarball with the binaries from my fork. It's compiled on Ubuntu 18.04.1 but against the steam runtime - so I think it...
> Have any of you seen this error when running EDLauncher.exe? (this happens with dotnet40 or dotnet452). I have seen it - but I unfortunately I don't recall the solution....
I see it too. You can find the line of code that produces that output here: https://anonscm.debian.org/cgit/collab-maint/libevdev.git/tree/libevdev/libevdev.c#n1005 The output means that slot 1 is receiving a new tracking ID before...
It's not part of an official release yet. You'll need to pull from the `master` branch. For example: ``` cargo add cgmath --git https://github.com/rustgd/cgmath.git --features bytemuck ```
> FWIW this is not msvcrt's access but glibc's one. The code lives on the unix side. Oops, of course; not sure what I was thinking. A question unrelated to...
Awesome - thanks for that - I'll take a look.
Crackling audio and game crashing after trying to go to level 2 have been fixed in the latest version of wine-mono: https://github.com/madewokherd/wine-mono/releases/tag/wine-mono-9.2.0 This should make its way in to experimental...
Hi @alasky17 :wave: . Fancy meeting you here. The install program should uninstall any previous version, but I've updated the Wiki recommending folks double check the old version was uninstalled...