unity-notnullattribute
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Attribute used to support workflows in Unity that rely heavily on object references.
Seems to be happening with OnGUI, so every time I cause an OnGUI it adds one more Asterisk, until the name goes off screen. 
Would be really nice to have a UnityPackage installer for this to easily add this to a project.
Settings would include: * Bool whether or not to run NotNulLFinder on Launch * Ignore paths - assets to ignore during NotNullFinder Could include: * whether or not to log...
When you apply a NotNullAttribute to an array, each element gets the warning in the editor as expected, which is sweet. However, when doing the "NotNull" search no errors are...
Could look something like this: 
Repro Steps: 1. Build an asset with a RequireWire field for a GameObject 2. Link a Prefab into the game object 3. Check both into source control (try without this...
Debug log clutters the log, and may not be how most people want to deal with their objects. I envision a list view of every monobehavior that is erroring, with...