recatek
recatek
I think it would useful here to emphasize the one or more license(s) bevy uses (cf. https://github.com/bevyengine/bevy/discussions/2358) and group any other licenses into a warning-like "other" category with a bright/scary...
Following a discussion [on discord](https://discord.com/channels/691052431525675048/745355529777315850/856331801160843285), there's a few other options to color coding. I think the goal I'd personally like to put forward is to encourage authors of plugins for...
Is it worthwhile to distinguish between permissive licenses broadly, and the one or two (or three) permissive licenses that bevy specifically uses? If bevy intends to multi-license like the Rust...
| `bevy::net::replication` | | -- | | save and restorepredictionserializationdelta compressioninterest managementvisual error correctionlag compensationstatistics (high-level) | Would it be worth separating this into two modules? The serialization aspect seems...
I think those are good models for many game types. I do believe that in any situation where the networking system has to be opinionated, there should be good API...
> I understand where you're coming from, but you're making a lot of assumptions. I don't think saying that there are there are many idiosyncratic game netcode requirements, and no...
I don't think it's critical. I have a use case with a stateful allocator since I draw situationally from different memory pools, but I can work around it if needs...
Just curious what you had in mind for this? Unwrapping UV maps is one of the most tedious parts of the workflow for me, especially for humanoid models. Anything that...
One thing that I think could be useful would be a tool to check/correct the squareness of your UV faces. I don't believe TexTools or Texel Density Checker do this,...
My particular use case is for working on [gecs](https://docs.rs/gecs/latest/gecs/), a compile-time entity component system that relies on tuples to work properly. There are a number of features I can't easily...