real-pikey
real-pikey
I completely shutdown my computer waited 5 seconds, then started it back up but it still seems I cannot read the key state. I have it setup like this at...
I realised that I was using a bit of an older version (without the Ubr), and I just tried to update it but it constantly crashes. long story short it...
Okay, thank you.
I opened win32kbase.sys with ida and found this. is this correct?  and also for the win32ksgd.sys am I looking for the same function name or what exactly am I...
Just checked the code and they are both the same (0x36A8)
It seems to all be correct, if you want, for more information, I can post my current inputmanager.cpp in case I accidently changed something in there. 
``` #include "pch.h" #include "InputManager.h" #include "Registry.h" #include "Memory/Memory.h" bool c_keys::InitKeyboard() { std::string win = registry.QueryValue("HKLM\\SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\CurrentBuild", e_registry_type::sz); int Winver = 0; if (!win.empty()) Winver = std::stoi(win); else return false;...