rdrehmer

Results 12 comments of rdrehmer

This issue seems to become way more evident with the new head roll feature. There is a big snap after the pan animation ends. **Simple way to reproduce**: try panning...

Here's a recording of the behavior described above https://www.dropbox.com/s/mydmc4mxdr7h5gu/Headshake_camera_plugin_1.mp4?dl=0

No, the entire plugin stands-by. You can see this with every effect: g-force, ground roll, engine vibrations... Easy way to test: _Aircraft on the ground, low RPM (let it vibrate)....

Yeap, it really helps smoothing out the suddenness of plugin resuming back to action. But I still hope there is a way to make it actually never stop, so the...

> I don't think this will be possible because of the way the datarefs work. > Could you provide me some details (for Dummies) about this? Datarefs stops updating while...

Oh, I see. But why it doesn't stop writing if you hold RMB? It overwrites for each frame?

Ok, so I started copying a Headshake function (engine vibration) in a FlyWithLua script, because it's easier for me to learn and now I have something to work with and...

Humm I guess we are not... My hope is that there was some kind of hierarchy. Like in animation, if I want to make subtle variations in an object but...

Well, I think I found the "parent-child" relation that answers my question about why does it work well with mouse. Mouse controls the following non writable DataRefs (the "master pivot")...

Well, I think there is a workaround. It seems that you can write on the following datarefs whitout interfering on X-Plane's own commands: **sim/graphics/view/field_of_view_horizontal_deg** **sim/graphics/view/field_of_view_vertical_deg** **sim/graphics/view/field_of_view_roll** (I don't think this...