rcelyte

Results 20 comments of rcelyte

Clipping in results screen: ![text](https://user-images.githubusercontent.com/25163630/79674102-f263ef80-8194-11ea-92ec-8ed14ef90543.png)

Works on my RX 580, but crashes after some minutes as @mrxz mentioned.

The unity_beta branch launches fine on my system, albeit with wonky haptics, offsets, and bindings (which probably aren't Linux-specific issues): * AMD Radeon RX 580 * Mesa 23.1.0-devel (git-a7c051b5ac) *...

> making sure messages are in order (which should still happen in UDP tbh) I think you might be mixing things up here. TCP and UDP are protocols used for...

It actually is possible to use WebGPU with WebXR right now, using one blit from canvas->WebXR: [Demo](https://htmlpreview.github.io/?gist.githubusercontent.com/rcelyte/48ad3094c110f4fe4c986648f6e5a684/raw/2731edf8545fe7dabe5b32780c896c9b56d2ec49/webgpu-webxr-interop.html) [Source](https://gist.github.com/rcelyte/48ad3094c110f4fe4c986648f6e5a684)

WebGL is used strictly to forward rendered frames from WebGPU to WebXR, that's all. The core mechanism making this possible is API support for importing an `HTMLCanvasElement` as a blittable...

@wurcyc @mrxz Small disclaimer about that - Chromium added some new overlay logic which my patch only has stubs for, so permission prompts and whatnot will likely be invisible while...

Log: [_latest.log](https://github.com/user-attachments/files/16999873/_latest.log) Folders: [folders.xml](https://github.com/user-attachments/files/16999877/folders.xml.txt)

Looks like this was already fixed with #1150 :P. Apologies for the noise.