Jason

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It's a bit tricky with my hud just because there's a lot of #base shenanigans going on. You effectively have to have twice the amount of engineer files to account...

![hl2_wmlnTdsbFI](https://user-images.githubusercontent.com/509599/176980827-b17b47f2-f5d5-46a7-863a-1afb831fa032.gif) Spy done as well now. Just left aligned the buttons because I imagine those playing on other languages will have issues with it being centered anyways.

Looking into the default files a bit more, I don't think there...actually is an "active background" box for the Eureka effect, as well as the taunt menu hahaha, so I...

I'll be sure to let you know :). honestly this issue with your screenshots is probably a good reference for other hud developers, since they'll need to emulate a controller...

strange, I think the visibility was getting mucked up a bit, hopefully the spy UI is fixed now (just a small file change thankfully)

In `budhud/#customization/` there's a file called `bh_chat_lowerleft.res` that you can move into the `_enabled` folder, it should be pretty near the default chat location

As far as I can tell, the Eureka Effect is the same as the taunt menu; it doesn't actually have a selector like the others do. What is weird is...

Actually, they may have combined 360 and steam controller versions of that element into just `hudmenutauntselection_sc.res`, so I may need to mess with that more. But yeah, it shows the...

Interesting, I haven't seen this behavior on my end. is this in casual or does it apply to all gamemodes?

![image](https://user-images.githubusercontent.com/509599/191871066-5053cee1-fe28-4a84-a0de-616471b3ae47.png) fixed, wow so quick!