Rayfalling
Rayfalling
@syfxlin prism代码高亮部分资源对不上 例如SH应该匹配bash而当前匹配的sh为空  另外看板娘我有一个魔改版 [https://github.com/rayfalling/PoiLive2d-Enhanced](https://github.com/rayfalling/PoiLive2d-Enhanced)
``` J:\xxx\venv\lib\site-packages\paddle\vision\transforms\functional_pil.py:36: DeprecationWarning: NEAREST is deprecated and will be removed in Pillow 10 (2023-07-01). Use Resampling.NEAREST or Dither.NONE instead. 'nearest': Image.NEAREST, J:\xxx\venv\lib\site-packages\paddle\vision\transforms\functional_pil.py:37: DeprecationWarning: BILINEAR is deprecated and will be removed...
Maybe the MaybeType should set custom hash function?
 Could I use AssemblyQualifiedName to get hash?
What I meet is a Unity Project with FingerGesture plugin I will prepare Unity Project test case tomorrow It's nine o'clock in the evening now, I need to get off...
This is the test-case. You can open it in Unity 2019.4.38f1 [minimalTest.zip](https://github.com/pythonnet/pythonnet/files/13039217/minimalTest.zip)
Another problem: why images in docker hub is about 3 years ago?
vm.swappiness=10 vm.vfs_cache_pressure=500 用这两个参数
主要是帕鲁的服务器特性,正常肯定希望数据都在内存上,现在泄漏的点需要用vm.vfs_cache_pressure要求尽快写回swap,但是常规来说还是数据在内存里面访问会比较快
测试过官方的,1.3.0版本内存泄漏问题仍然存在