Raydie
Raydie
proposal: why not disable double-click rotation as a default in core. Whoever wants to implement this feature, could implement it directly in the script pack.
cannot reproduce. If you are casting spell, and use the macro TargetNext and AttackLast, the spell dont need to be fizzle/cancelled. Right now you can spell and make attack request...
If we starting to have a lot of new PR, every PR have a high chance to have conflict for the Changelog file. Maybe we can update the way to...
Implemented on dev branch
One solution is create a new flag in ini that enable/disable this. Making the server admin to change this behavior in scripts
> Or, what about doing this via the t_ore typedef script? One could customize both dispid and the ore amount needed to change the dispid The problem of this, is...
It seems that when there is another template in a template, it gives problems. ``` [TEMPLATE loot_medusa] CATEGORY=Item Templates SUBSECTION=Monster Loot Templates DESCRIPTION=Medusa ITEM=i_gold,{4000 5000} ITEM=random_potion,{2 3} ITEM=random_scroll,{2 3} ITEM=random_reagent,{4...
Try with random_scroll Seems to be have problem with template to def with refer to other def
``` [DEFNAME items_reagents] random_reagent { random_reagent_magery 1 } ``` This make the error. But this case... i think is valid, right?
Try with this, this make error appears [TEMPLATE random_item_misc_rare] CATEGORY=Random Item Templates SUBSECTION=Special DESCRIPTION=Rare Items ITEM={ random_item_plant_potted 1 }