raydeleu
raydeleu
I can change it anyway you like. If you send me an example on how it should look I can adapt it to your needs. Your automatic translation looked very...
I agree that the settings of the fog are not always ideal. It depends on the size of your object, but if the size of your object becomes too large...
I noted the same issue in https://github.com/zalo/CascadeStudio/discussions/94. Here I tried to create a honeycomb by subtracting a lot of hexagonal shapes from a large object. Indeed this takes a long...
Booleans with shapes that have the same dimensions and hence aligned intersections are difficult for any 3d kernel. If we look at the open source 3d kernels they all struggle...
If you look at the code, there is only the option to keep objects or not: ``` javascript for (let i = 0; i < objectsToIntersect.length; i++) { if (!keepObjects)...
I suspected that the character "e" could be the culprit, but this seems not the case. A simple workaround is to extrude the shapes first before performing the cut. ```...
Just doodling ... single characters work fine, but multiple characters fail. Perhaps a relation with an earlier issue https://github.com/sgenoud/replicad/issues/50 ?  ``` javascript const {draw, drawRectangle, drawCircle, drawText} = replicad...
I tried to fillet your shape in Moi3D, but this program also has difficulty creating a fillet. I selected the complete top edge, but the marked part failed to fillet....
After importing the shape into FreeCad it was indeed not possible to create a fillet. Yet, OnShape has no problem creating a fillet, 1 mm or 5 mm, it all...