ratrogue
ratrogue
https://ldjam.com/events/ludum-dare/38/the-treachery-of-game-dev Looks like game dev related text copied from somewhere else
Understood, that's too bad. It would be great if it'd be possible to create arrays on a single line to simulate a variable amount of method parameters. Anyway, it's not...
Sure! Mind, this was with an older version of ISB, and I didn't have a look at the current source code. But for Terrobot I changed the following methods of...
> 3. BASIC code can invoke a library function such as xyz.Shoot() to start an in-game action, wait until the action finishes without blocking the game's main loop, then move...
Thanks a lot for the hard work! I had a look at the project and its code, and it definitely is a solution that I can use for my own...
Hallo, is this still in the works? Right now I'd be very interested in being able to access a library instance (just so I can inject the object that my...
Please take as much time as you need, there is no hurry. Right now I'm just using a static variable as a workaround and it works well enough.
Still happening with haxe 4.0.0 rc3
I tried to use this in my own scene and the object I try to snap to colliders is jumping around erratically. I just wanted to check if somebody else...
I don't use any CSG objects in the scene. I'll make an issue, thanks.