Results 19 comments of ratacat

ahhh, I thought it was using web sock, so I was targeting the wrong port. Makes sense now, it's using telnet protocol. On Tue, Jan 15, 2019 at 8:05 AM...

oh hell yeah NuSkooler!! This definitely needs to happen.

I think maybe I partially figured this out @Muderru & @shawncplus. After you equip an item for the first time, that equip effect becomes active on your character. If you...

> How are area instances indexed? I'm not understanding what you mean...like added to RoomManager / AreaManager type of thing? > What happens to players who log out in an...

I've found some an unexpected thing come up with using the instancing branch. Largely it works awesome! Basically, if you try and use state.RoomManager#getRoom to fetch a room from an...

I'm happy to open a pull request, just thought I'd run this by you guys for input first! @shawncplus @seanohue

I have absolutely no idea how to do that, but I'm willing to try =) Any examples I can look at?

When you guys say this allows for effects/attributes on all game entities, what existing entities does that include? Characters, Rooms, Items, Areas?

Just to clarify though, these wouldn't deal with proxying any listeners or modifiers from a room effect to characters within the room?