Rasmus Bonnedal

Results 8 comments of Rasmus Bonnedal

Big disclaimer that I may have misunderstood this, but I'm not sure it is limited to MaterialXView. This is an excerpt from the generated glsl ps and osl of the...

Great explanation @niklasharrysson, thanks! We are seeing an issue that might be somewhat related. Is it supposed to be possible to have two compound nodegraphs providing outputs to a shader?...

@meshula ``` >iinfo "ljus1_ikea tom studio utan ljus_mono.hdr" ljus1_ikea tom studio utan ljus_mono.hdr : 5400 x 2700, 3 channel, float hdr ``` I generated a new image with the same...

[inputscalar.patch](https://github.com/ocornut/imgui/files/11122775/inputscalar.patch) I gave it a try to fix it.

If anyone else has a similar problem I was able to make a workaround using `ImGui::IsItemDeactivatedAfterEdit()` instead of `ImGuiInputTextFlags_EnterReturnsTrue`, like this: ``` ImGui::InputInt("int", &v, 0, 0); if (ImGui::IsItemDeactivatedAfterEdit()) { int_enter...

> Please note `IsItemDeactivatedAfterEdit()` should trigger on tabbing out _or_ clicking away, which is different than what `ImGuiInputTextFlags_EnterReturnsTrue` does. I meant to say it worked as workaround for me. It...

We already have that: ``` auto& contextOptionsOSL = _contextOSL.getOptions(); contextOptionsOSL.targetColorSpaceOverride = "lin_rec709"; ```

Jakub Jaroszek found this possible cause: https://stackoverflow.com/questions/57346317/opengl-greyscale-texture-data-layout-doesnt-match-when-the-dimensions-arent-d I tried the suggestion by inserting this in Stråla before initializing Hydra: ``` glPixelStorei(GL_UNPACK_ALIGNMENT, 1); ``` and it fixes the issue.