Ramid Khan
Ramid Khan
I wrote a simple proof of concept to show that this is feasible, but it's probably inefficient and it doesn't check if the int literals are actually GL related. https://github.com/minecraft-dev/MinecraftDev/compare/dev...ramidzkh:magic-constants
A check for the issues described in https://github.com/FabricMC/yarn/issues/1145 would be nice
> An alternative to this is to just make more classes and methods public instead of package protected or private. This allows us to do things in between stages of...
Related: https://github.com/shedaniel/CustomSelectionBox-New/issues/20
> Possibly this mode could switch to using IPC between the bootstrapper and server, or possibly the bootstrapper could make a post request with the path of the instance's directory,...
> > I think it might be a good idea to use Docker. That would solve most issues related to bindings, since everything would just be ran in a linux...
> If we are using js, should we make it a class based bot? Everything should be in a modular design, no matter what language
I also downgraded to LLVM 14 from 15, but then I got some linker error. Was using vcpkg opencv before switching to chocolatey, but same linking error.
It rotates on the floor or ceiling. The item nor the amount rotates when places on a wall though
There's no point rotating just the model of the monitor as it's mostly symmetrical anyway (just shades change iirc)