Rodrigo Andrés Maureira Contreras

Results 12 comments of Rodrigo Andrés Maureira Contreras

Hi, your problem is quite similar on what happened with [X1 Series](https://wiki.archlinux.org/index.php/Talk:Lenovo_ThinkPad_X1_Carbon_(Gen_7)). Maybe it's the same issue. Can you try this?: - Reset grub settings - Remove pulseaudio with `sudo...

Thermald should work fine. However, you can always try both of them and keep wich you like most

I remember that I started this project using navmesh + grids but soon after I ran into problems related to the movement radius of each character, also if (I'm not...

according to the documentation it is a new feature for 2d nodes. for 3d a better choice should be AStar3D https://docs.godotengine.org/en/latest/classes/class_astar3d.html which is also included in Godot 4. however, you...

Hi @mechPenSketch, So the main idea in here is allow developers to "draw" an arena inside Godot editor using GridMaps. Something similar of what we can do on RPGMaker? (Please...

@mechPenSketch IMO i don't think GrindMaps is necessarily a replacement for current `Blender` system, but a plus for giving more freedom in the way a user is creating a level....

hi, pls check review before merging. 1. consider creating different tscn and gd files for grid solution, i still want to offer old system as an alternative 2. using indicator...

i agree with @max-koro , it may be related to the fall acceleration. so basically archer falls too fast for the collision system to detect her. did some experiments and...

> I believe Rodrigo is referring to the Pawn scene's ray cast, not the Tile's :D yep! :D > it does appear that a GRAVITY_STRENGTH value of 6 simply solves...

@max-koro would be interesting, but probably wont be working on it any time soon hahaha :( . i was thinking of adding some thickness to the tiles with blender