rafal1137
rafal1137
Hi there. I am using your action in 1 of project that I participate. I am having issue with executing cpack ``` Run cpack CPack: Create package using TGZ CPack:...
When running aarch64 architecture in my case not sure if others are affected here. Part of cmake code is checking for CI Env `if("$ENV{CI}" STREQUAL "true")` Which can't seem to...
 As shown on screenshot above threre is a black bar on left making window to be cutted on the rights side. Android Specs: - Android 11 -...
Main reason for this one is to eliminate issues with Nvidia Graphic Drivers when legacy is compiled using not bundled lib. In my case Nvidia is using nouveau. I know...
How to reproduce: 1. Run Android app 2. Change to Polish apply changes 3. Get into Server Browser "PLAY BUTTON" 4. See the result aka "Orange is everywhere" Related issue/commit:...
When I did set `import_github_env` to `true` I did noticed that particular env variable is not set from github workflow. I am speaking of `CI` that my code depends on....
With latest changes to `fs_homepath` chaning to download/save files into Public Directories. Uploading `cfg` files into `Documents/etlegacy` dir in Android, game does have issues with loading/opening them due too `errno:...
Just wanted to ask Is your lib bypassing this feature that has been implemented in Android ? ``` 2024-11-15 14:16:07.541 8628-8685 linker com.etlegacy.app E library "/storage/emulated/0/Documents/etlegacy/legacy/libui.mp.android.arm64-v8a.so" ("/storage/emulated/0/Documents/etlegacy/legacy/libui.mp.android.arm64-v8a.so") needed or dlopened...
It starts with: Being picky when trying to register keycodes \ keyevents So far only solution for this is to restart an App. Using `in_keyboardDebug 1` shows that native code...
Hi I am having an issue with connecting to the local colyseus server For your infomartion issue is familiar to this closed issue: https://github.com/gsioteam/godot-colyseus/issues/5 ``` #set up basic schema class...