Rafael Mattos
Rafael Mattos
I really liked your project, I'd like to implement new handlers, such as CefSchemeHandlerFactory, CefResourceHandler, and CefStreamResourceHandler How could I do this?
The first peer trying to connect gets this error after the second peer tries to connect: ``` src\steamnetworkingsockets\clientlib\../steamnetworkingsockets_internal.h(767): Assertion Failed: !IsLocked() Assertion failed: !"TEST FAILED", file GameNetworkingSockets\tests\test_common.cpp, line 46 ```...
using /vulkan param 
1. When you create portal and leave the room, they continue in another room 2. When you create portal and the person leaves, it enters another room with the portals...
I hope you do not mind, but I used your codes for personal use, I'm implementing EAWebkit in dx9, I've copied all of your webkit startup, but when I boot,...
Im using `Godot 4.0.1 stable` with addon from branch 4.0 Im trying to use `High-level Multiplayer API` with Nakama server match I did a .lua in `data/modules` to create a...
Could we see the animation-fill-mode css property in the future? I believe it shouldn't be something so complex to implement For details: https://developer.mozilla.org/en-US/docs/Web/CSS/animation-fill-mode
Hi, I'm trying to send an array of a custom structure to mono, how would I be able to do this? c++ ```c++ std::vector vec; method.invoke_instance(object, vec); ``` I've already...
How i can add custom buttons? It seems kind of confusing to me, I didn't quite understand that `LONG lButtons; // 32 buttons: 0x00000001 means button1 is pressed, 0x80000000 ->...
 would you tell me how to fix it? If i remove {...rest} from `TitleRoot` the code build, but not will show the content