rac0316
rac0316
Hey @cedeber, can you provide a small example on how to integrate your connector?
I ended up getting it! The issue is related to the other bug #154 where you have to set `LD_LIBRARY_PATH` (Linux) or `DYLD_LIBRARY_PATH` (MacOS). This has to be done when...
I'm not an expert with linking, but I can definitely try a few things if you have any hunches!
Update on MacOS build - with the latest code (bindings_generate_sample=false), MacOS generates this error on build. Any ideas? 
Got it, makes sense! OK so, now it builds and I can get Python code to run, but if I try to keep the line `from godot.globals import *` in...
Reporting back - pulled latest and code builds on MacOS without any code changes! Also, I can load the editor without setting `DYLD_LIBRARY_PATH`! Looks good.. Need me to test anything...