rac0316

Results 6 comments of rac0316

Hey @cedeber, can you provide a small example on how to integrate your connector?

I ended up getting it! The issue is related to the other bug #154 where you have to set `LD_LIBRARY_PATH` (Linux) or `DYLD_LIBRARY_PATH` (MacOS). This has to be done when...

I'm not an expert with linking, but I can definitely try a few things if you have any hunches!

Update on MacOS build - with the latest code (bindings_generate_sample=false), MacOS generates this error on build. Any ideas? ![image](https://user-images.githubusercontent.com/49078032/80295381-3b411880-8740-11ea-8b9b-a75e7c315ff8.png)

Got it, makes sense! OK so, now it builds and I can get Python code to run, but if I try to keep the line `from godot.globals import *` in...

Reporting back - pulled latest and code builds on MacOS without any code changes! Also, I can load the editor without setting `DYLD_LIBRARY_PATH`! Looks good.. Need me to test anything...