Mykhailo Redko
Mykhailo Redko
**Changes proposed:** - Implemented unit-based internal heartbeat-timer. I guess for WotLK it is exactly 5 seconds - Move SMSG_FLIGHT_SPLINE_SYNC and food/drink periodically animation to heartbeat system - Re-implemented PROC_FLAG_KILLED as...
This should finally solve the problem of naked characters. Many thanks to [xvwyh](https://github.com/xvwyh) for [explaining](https://github.com/TrinityCore/TrinityCore/issues/15159#issuecomment-1234988734) cause of this bug **Issues addressed:** Closes #15159
## Changes Proposed: This PR essentially repeats this - #17596 But for GameObjects Removed another unnecessary ClearGossipMenuFor call which randomly broke gossip menus. For example, if you are talking with...
**Changes proposed:** The first commit related to `SPELL_EFFECT_INEBRIATE` (100) effect. The problem is that there are not only inebriation but also sobering spells (with basepoint < 0). The current implementation...
## Changes Proposed: This PR proposes changes to: - [ ] Core (units, players, creatures, game systems). - [x] Scripts (bosses, spell scripts, creature scripts). - [ ] Database (SAI,...
**Changes proposed:** The problem is that upon player landing, we call `Player::HandleFall` and `Unit::RemoveAurasWithInterruptFlags` before updating `Player::m_movementInfo` and before calling `Unit::UpdatePosition`. This leads to a situation where if we're writing...
As I understand from studying the code, `ProcEventInfo::GetProcTarget()` was originally created for just three uses in aura handlers like SPELL_AURA_PROC_TRIGGER_DAMAGE. However, people started using it in scripts, which led to...
### Checklist - [x] I am reporting an issue in existing functionality that does not work as intended - [x] I've searched for existing [GitHub issues](https://github.com/telegrammessenger/Telegram-iOS/issues) ### Description For channels...