r-ex
r-ex
in older versions of rmdl it's not difficult to implement. in v16 it's slightly harder because afaik, each lod has its own compressed buffer. and last time i looked i...
can you give an example of a sound file that's affected by this?
> @r-ex @PixieCore Do you guys know if this is even possible? yeah, i'll check it out later
https://www.youtube.com/watch?v=1WgViRE7rmg result of returning in some collision testing function while in game
here's a couple of videos showing the (rather chaotic) visualisation of some of the BVH4 leaf data that is used for testing collision around the map: https://www.youtube.com/watch?v=APrxrT18EOs (triangles) https://www.youtube.com/watch?v=l80fKAsdUQM (quads)...