qwylz
qwylz
Having the ability to enable/disable this on a per-player basis is a good idea. It allows for more use cases than my simple case which I had not thought of....
I think my confusion comes from not having studied MV's permissions model, thus far. Now that I've started to look at it, I *think* it's starting to make sense, but...
Now that I understand how the permissions all work, I understand what you meant about using permissions rather than needing a global configuration item. It's a great idea! I've got...