Quim Nuss Székely

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``` from moviepy.editor import ``` has ``` for method in [ "afx.audio_fadein", "afx.audio_fadeout", [...] "vfx.speedx", ]: exec("VideoClip.%s = %s" % (method.split(".")[1], method)) ``` So importing the editor module has the...

The correct way is to change LoopClosing.h map definition from ``` typedef map KeyFrameAndPose; ``` to ``` typedef map KeyFrameAndPose; ``` see https://lists.freebsd.org/pipermail/freebsd-hackers/2016-June/049595.html Patch: ``` diff --git a/include/LoopClosing.h b/include/LoopClosing.h index...

Was this PR ever merged/functional? The same should be done for Base Hull Damage syncing. Related issue: #559

You asked about how does this degraded experience behave and what we tried to do. The guest can't Run model, preview compiled query nor see the nice-to-have lineage tab, the...

What's missing then? Installing from usb?

Did you activate the plugin in settings?

So I tried the plugin the rellevant error is the one on the screenshot not the one you pasted. Apparently anima violates type enforcing of inheritance, since the parent does...

The documentation isn't working and what I could find is outdated. But looking at the code, the following works, as an example: ```gdscript extends Label func _ready(): var anima =...

I don't know about alex, but me I used the AssetLibrary to add the anima addon. Anima for godot 4, version 0.5, whose view files points to the repo you...

Yeah maybe the Node() I changed to workaround the type clash issue was actually from anima-godot-4 not anima. https://github.com/ceceppa/anima-godot-4/blob/main/addons/anima/core/anima.gd#L32