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Collection of tools for Super Mario 64 ROM hacking

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this makes linux and other *nix oses use these tools easier

Hi, thanks for your work! Even if I unpack cean 8MB USA z64, repacking in windows 10 with binutils-2.25, I obtain a no working 12MB rom :( Thank you for...

Plus a bunch of bugfixes, adding a flag -g for emitting `glabel`, and using that flag by default in n64split, see individual commits. Does this seem like a reasonable addition?...

Hi, for a university project we had look for buffer overflows in open source projects. We have tested your software and discovered several buffer overflows in the n64split tool. We...

After a bunch of troubleshooting, I've gotten stuck here. glabel is never defined, and it's causing a lot of assembler errors. I can't find any way to build the ROM...

Related to #7, as a workaround, [I created a Mario Party config that just specified a single overlay](https://gist.github.com/PartyPlanner64/93952bc7e1e403fda023d17ecb74bd2a), leaving the rest as plain `bin` sections. The thought was this would...

Creating this issue to track support for [memory overlays](https://en.wikipedia.org/wiki/Overlay_(programming)). Mario Party makes use of overlays. There is a core portion of assembly that persists in RAM for the entire runtime,...