quellus
quellus
Closes #15 `setmode()` function doesn't properly set `setModeDone` and `_mode`. Fixed now after adding the `global` keyword at the beginning of the function.
**Describe the bug** Variables such as `setModeDone` and `_mode` aren't set correctly. I believe this is only an issue specifically with the `setmode()` function. After calling `setmode()`, the results of...
**Describe the bug** Creating new projects from the Godot Manager uses the old `icon.png` rather than the new `icon.svg`. It does make me worry that my projects might be generated...