quaternary

Results 88 comments of quaternary

Thanks, here's a log. https://paste.ee/p/5lmHy In this session I created an instance called `1.4.7 forge testy test`, launched it successfully (surprise! even though it appeared as a regular vanilla instance...

TWTM co-op support wouldn't work, simply because that would be 8 portals at once, and the game engine only renders 4 portals properly before glitching horribly. This is the same...

I'm not sure how grabbing is implemented in TWTM, but you might need to pass over grabbable objects and make sure clones can always grab them properly (judging by byzarru's...

Yes, but it's also used (compasses, pretty sure?) so i think its just mojang being weird with `@Deprecated` again

Are the current tag conventions published anywhere, btw? Currently things are a bit of a decentralized mess, and I know of a few mods that intentionally register their blocks to...

This is still an issue: https://github.com/Mojang/DataFixerUpper/blob/41d097a3a2345588125bfef8231e962d51ec6ace/src/main/java/com/mojang/datafixers/schemas/Schema.java#L122-L128

The workaround i'm using in my current project (making a `Codec` out of something that has `toJson` and `fromJson` methods, where `toJson` sometimes returns `JsonObject`s containing `JsonNull`s) is just [preprocessing...

I don't think "Start Reversed" is the best property for this just because "Start Enabled" is a commonly used property on lasers and it will be confusing having both

Eeeeeeee!

Is this drama or just "something i personally don't agree with so i'm throwing it in the drama pile". I don't see any drama.