qouteall
qouteall
A good implementation should read the data from the buffer in the networking thread and then manipulate the world in client or server thread.
Immersive Portals cannot be compatible with VMP. Because VMP assumes that only the chunks near player is visible to player, but with immptl remote chunks can also become visible via...
Oh I misunderstood VMP. You are sure that VMP does not have any assumption that only the chunks and entities near player is visible to player, right? If so immptl...
Lithium-like mixin disabling system would be good
Flywheel destroy all GL resources when ImmPtl create another client world https://github.com/Jozufozu/Flywheel/blob/1.18%2Ffabric%2Fdev/src/main/java/com/jozufozu/flywheel/mixin/LevelRendererMixin.java#L92 https://github.com/Jozufozu/Flywheel/blob/1.18%2Ffabric%2Fdev/src/main/java/com/jozufozu/flywheel/Flywheel.java#L68 Flywheel can make that event triggered in `Minecraft.updateLevelInEngines` so that it won't trigger when ImmPtl creates secondary...
Seems to be a bloom framebuffer resolution issue
Will be fixed in the next version
What do you mean by "can't load"? Stuck on the loading screen? Or crash?
Does the issue happen with only IP installed?
What's the datapack that you use?