Kenneth Chung

Results 7 comments of Kenneth Chung

I will suggest you to use cocos command to build the Xcode / Android project only, then build the app from Xcode / AS.

> A quick fix is to double the data on the buffer to 200ms Used this quick fix so far it worked properly. I think rotateBufferThread somehow interrupted by UI...

They only work on Cocos Creator related stuffs right now, this repo is abandoned. If you want a Cocos C++ based standalone engine, you may try the fork AXIS.

> @stevetranby thanks > Do you know if there is official annocment from cocos team ? Announcement for what? Project discontinued? https://discuss.cocos2d-x.org/t/cocos2dx-maintenance/55598/2 https://discuss.cocos2d-x.org/t/will-cocos-engine-be-released-as-independent-c-engine/56115/2 https://discuss.cocos2d-x.org/t/is-cocos2dx-c-framework-dead/56543/2 It has been discussed many times...

> @stevetranby thanks, i know those posts and talkes was looking for official announcement from cocose team Sad thing is, those replies are from the cocos team's members and it...

> I wander what about the minimal engine which cocos using for cocos creator , is it fine to use as stannd alone c++ engine ? > or it tightly...

I'm not familiar with cmake, however after using command to generate the Xcode project, you can set the preprocessor macros to not using ASTC NEON in simulator. ![Screenshot 2022-09-23 at...