Adam Leach

Results 16 comments of Adam Leach

This library requires `pytorch-fast-transformers` to be installed as it uses implementations of causal linear attention from it. When fast-transformers is installed, it attempts to call the CUDA compiler `nvcc` in...

https://github.com/idiap/fast-transformers/issues/23#issuecomment-693323065 This comment should explain how to install the `pytorch-fast-transformers` library in a way that works

As this library is written in 100% Python, a segfault is unlikely to be caused by anything here. Without a full stacktrace, it's also going to be difficult to figure...

As is, using `gr.screenToBlob()` doesn't fell particularly ergonomic here, and the name of it doesn't particularly reflect what's actually being converted to a blob. I don't know if I can...

I'm a bit apprehensive about removing `glReadBuffer(GL_FRONT);` as a fix. I think it's necessary for when you're getting pixels of what's currently being displayed on screen, hence why it's used...

Hi Rami, Thanks for getting back to me, apologies for attaching a screenshot from another run with more samples, the problem appears no matter the number of samples specified. I've...

I'm afraid this is as far as any vulkan implementation in FSO has gotten. It's currently not possible to play FSO using vulkan.

That's exactly the sort of feedback I was looking for, thanks E. And yes, I agree the current defaults aren't suitable. On the implementation side (and why I'm considering a...

Made some changes to how the bloom contribution for each level is calculated, this should help the bloom width slider feel more intuitive.

So the main difference here is that the old bloom approach has a threshold to it, only pixels above a certain brightness got bloomed. Here, every pixel gets bloomed no...