Xiang Li
Xiang Li
**Description** SV_VertexID should be a uint. But declare it as float only get validation error. Not compile error. **Steps to Reproduce** compile with -Tvs_6_0 float4 main(float V : SV_VertextID) :...
**Is your feature request related to a problem? Please describe.** Shader compilation is slow. **Describe the solution you'd like** Offer preview release binary built with clang-cl. **Describe alternatives you've considered**...
**Description** When compile to ps_6_6, following shader didn't get compile/validation error for uninitialized resource. ``` struct S { Texture2D m_texture; }; [RootSignature("")] float4 main() : SV_Target { S s; return...
Other PRs are for lit which enables dxil version check so the tests could be skipped for older dxil.dll.
**Description** DXC crashed when use noinline/export function with node objects for lib_6_x. **Steps to Reproduce** Compile following shader with dxc -T lib_6_x struct RECORD { half h; }; DispatchNodeInputRecord wrapper(DispatchNodeInputRecord...
Enable clang build and fix path for llvm.
**Description** fmod with special input get wrong result. **Steps to Reproduce** dxc -Tvs_6_0 ``` RWBuffer results; [shader("vertex")] void main() { // Explicit float // 0.0, -0.0, NaN, -NaN results[0] =...