psychicteeth
psychicteeth
Thanks, I will check those solutions out. The log is thus: > [ 2018-07-04 09:52:54 ][INFO] Capture SDK Version: : 2.0 >[ 2018-07-04 09:52:54 ][INFO] Graphics Card Info: : Radeon...
Output from DirectX >D3D11 CORRUPTION: ID3D11DeviceContext::CopySubresourceRegion: First parameter is corrupt or NULL [ MISCELLANEOUS CORRUPTION #13: CORRUPTED_PARAMETER1]
The texture descriptors look fine - they match exactly except for the encoding texture is marked as a shared resource 
The crash also occurs if you replace CopySubresourceRegion with CopyResource
Any way around this?
Yes, the reason I posted was because I was getting data back from this function that shouldn't have been there (but would have been if the motion I sent in...
Genuinely better than the horrible AI slop one you have on the front page at the moment.
I apologise for my earlier comment which was very rude. To make up for it I have made a logo, please feel free to use it. https://github.com/notpeter/playdate-luacats/pull/9
Inverted version that preserves Lua's logo shading small large Happy to do more modifications if they're desired! Thanks and again sorry
oop just found emmylua2 i will try that