Piyush Sharda
Piyush Sharda
+1 for this idea. BDF works well for the primordial_chem stuff too.
So this is an issue if you compile using `setonix-cpu.profile` and `setonix-gpu.profile`?
Looks like we will also need to modify CMakeLists to reflect these changes. @BenWibking ?
/azp run
/azp run
Fixed for PopIII by #575
As an example, chemistry is taking 98% of the time in a PopIII simulation run on (AMD) Setonix GPUs with 14 AMR levels, and 36 million total cells: ``` ---------------------------------------------------------------------------------------------------...
@BenWibking is this now resolved by #598 ?
/azp run
Write a code paper and call it Quokka 2.0? ;)