Michal Procházka
Michal Procházka
I've had a similar experience. When I turned on the printer and selected MBL from the Calibration menu, the printer moved the Y axis to 0, didn't bother moving the...
Hi, thank you so much for your speedy response! :) I suspected that the model format would be a container for many different file types (as I saw "triImage" as...
Alright, so with the information that you've given, I managed to construct a simple .trim file (a white cube) in NASM (yes, I created a binary file in an assembler,...
I have no idea how I could miss this – but if you squint long enough at the final frames of the video, **you can actually see the cube**, and...
Setting texID to -1 made no change, but if 0 is a valid texture ID, let's add a simple 16x16 texture to the model! ``` mainheader: .filemagic db "triModel" .numMeshes...
So I poked around openTri and its model & texture loading process a bit, and found out that the crash occurs somewhere inside the `swizzle_upload` function in triTexman.c. Looking at...
> I quickly committed https://github.com/albe/openTri/commit/7d91791e68f0f7812610455961361a1be3da8e21 but I'm not able to check/verify it at all. I checked it now, this patch did the trick, it now loads uncompressed textures without problems....
Today, I've managed to cobble together a simple .trim model converter, which at the moment only supports the input of a single .OBJ file and texture file pair. That's enough...
Alright, so I added a color value into each vertex, making each one 36 bytes long (the same as in cars3.trim): https://user-images.githubusercontent.com/41787099/194152653-724c851e-1e10-4b09-b102-18b944e9a8e8.mp4 I mean, it's still wrong, but at least...
Sadly, all this does is that it shows the already present triangles from both sides (as expected). The missing triangles are just missing. https://user-images.githubusercontent.com/41787099/194235548-33e60e8b-9188-4c3d-9f1b-8781cdf56faf.mp4 I'll try compression next, as that's...