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Lightweight tween library for Unity

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I have my projects set up where I clone different repos, with different components or functionality, into the main repo via git submodule functionality. The GoKit repo, being an entire...

If I want to tween a local euler rotation from 355,0,0 to 5,0,0, GoKit will calculate the distance as -350,0,0. Is there a way to get it to tween a...

Changed foreach loops into for loops in order to prevent an issue with the garbage collection.

For games that have a full-state save system, where basically everything non-static is saved on user request, is there a way to also save all currently running tweens? Is this...

I'm saving instances of tweens that need to be reused often, with minor TweenProperty changes. Here's what my code looks like: ``` // declaration as a field of my class...

[edit] I've pushed another commit to create a more generic AttenuatedTweenProperty that can be used for shaking, but also oscillating, and maybe other things. I tested for oscillateFloatProp, shakeFloatProp, oscillateColorProp...

GoDummyPathEditor:128 if( path.splineType != GoSplineType.CatmullRom ) instead of if( path.splineType == GoSplineType.StraightLine )

Hi prime31, I created a small enhancement to the Editor class so we can move the nodes to start at the location of the GameObject where the GoDummyPath is. I...

When using Unity 4, and trying to use GoKit Visual Path Editor, many of the features do not appear to work correctly. Namely: -Curved paths are not visible unless the...