Is there a way to save all running tweens?
For games that have a full-state save system, where basically everything non-static is saved on user request, is there a way to also save all currently running tweens? Is this built into the lib or something we would need to implement ourselves? (We already have a full-state save system.)
Thank you!
You'd need to build that yourself.
- Michael
On Mon, Sep 12, 2016 at 10:26 AM, matej-zajacik [email protected] wrote:
For games that have a full-state save system, where basically everything non-static is saved on user request, is there a way to also save all currently running tweens? Is this built into the lib or something we would need to implement ourselves? (We already have a full-state save system.)
Thank you!
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