Pravus
Pravus
Re-tested with latest changes: - Lighter colors problem has been fixed - Ambient occlusion problem has been fixed
> @pravusjif the crash on ICE poker is completely normal since GLTFast is consuming a bit more of memory since we are still not reducing the texture size. Uhmmm ok,...
We should re-check if this happens
[This PR](https://github.com/decentraland/unity-renderer/pull/1732) may have solved the issue, it shoud be re-validated
this still happens to me
This would be solved by: https://github.com/decentraland/unity-renderer/pull/2164
fixed at https://github.com/decentraland/unity-renderer/issues/2132
This issue keeps happening, I finally found what's going on and it needs an important refactor to be fixed. Basically: the [`MaterialTransitionController`](https://github.com/decentraland/unity-renderer/blob/dev/unity-renderer/Assets/Scripts/MainScripts/DCL/WorldRuntime/MaterialTransitionController/MaterialTransitionController.cs) placeholder renderer is not being toggled based on...
By testing another thing with this branch I found another problem =(, I compared running a local build from `dev` and a local build from this branch and when using...
This is affecting the desktop client