Miguel Pozo
Miguel Pozo
Rework Node UX
This branch aims to improve the Nodes user experience with the help of @Kolupsy. The goal is to make them work closer to the built-in Blender nodes and the [MaltShadingEssentials...
### Discussed in https://github.com/bnpr/Malt/discussions/365 Originally posted by **eballeste** July 27, 2022 I keep getting release notifications related to this branch but not seeing any new commits, is there some type...
Node Groups
Initial *Node Groups* implementation. Each *shader* type now has a corresponding *group* type (ie. *Mesh* and *Mesh Group*). These groups can be used with the new *Node Group* node (Add...
All the nodes are declared in the EssentialsNodeCategory, and this only polls whether the node tree is a MaltTree. The nodes always can be added to any node tree, without...
Hi! I use PyOpenGL in the [render engine](https://github.com/bnpr/Malt/) I develop. I get this exception when I call glClear or glClearBuffer. ``` File "C:\DEV\Malt\BlenderMalt\.MaltPath\Malt\.Dependencies-39\OpenGL\latebind.py", line 43, in __call__ return self._finalCall( *args,...
_Originally posted by @Dereuz24 in https://github.com/bnpr/Malt/issues/560#issuecomment-2324851913_ --- Hi @pragma37 Would it be possible for you to make a custom build or implement into the addon the error reporting for when...