Chris Wall

Results 11 issues of Chris Wall

Circuit IDs bloating getPower. The circuit information is coming from Satisfactory, and not the mod. Attempts to use Circuit Groups have failed, but I am engaging with others in the...

bug

May be a refactor as it would be possible to use the in-game trigger events instead of "scanning" objects.

Following endpoints require GameThread due to Get All Actors of Class requirements in Unreal Engine: Websocket currently runs on a "normal" thread. getDoggo getPlayer getDropPod getPowerSlug

Set to potentially fix (#174)

Possible fix only needed for non-DS Builds (#267) as `FactoryGameEGS_FicsitRemoteMonitoring_Win64_Shipping` was in error. To resolve: Assertion failed: IsInGameThread() || IsInSlateThread() [File:D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp] [Line: 1251] Slate can only be accessed from the...