Chris Wall
Chris Wall
Circuit IDs bloating getPower. The circuit information is coming from Satisfactory, and not the mod. Attempts to use Circuit Groups have failed, but I am engaging with others in the...
May be a refactor as it would be possible to use the in-game trigger events instead of "scanning" objects.
Following endpoints require GameThread due to Get All Actors of Class requirements in Unreal Engine: Websocket currently runs on a "normal" thread. getDoggo getPlayer getDropPod getPowerSlug
Set to potentially fix (#174)
Possible fix only needed for non-DS Builds (#267) as `FactoryGameEGS_FicsitRemoteMonitoring_Win64_Shipping` was in error. To resolve: Assertion failed: IsInGameThread() || IsInSlateThread() [File:D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp] [Line: 1251] Slate can only be accessed from the...