Jan Popelka
Jan Popelka
I am sorry, in the meantime I switched to Wayland/sway and I cannot easily reproduce the problem anymore. When I tried to use nicopap's revision as dependency and recompile I...
Thank you for your kind words. [RocketLib keycodes](https://github.com/libRocket/libRocket/blob/c4384c71f63dc6d1ee3c9726daa637c158b0c3e0/Include/Rocket/Core/Input.h#L46) map space key to `1`. Adding this line to `controls` array in `data/config.json` should work: ``` {"key": 1, "command": "play once"}, ```...
Sorry to say, impossible at the moment, config "controls" section is meant for keyboard keys only. Right mouse key is hard-coded for camera rotation.
Hi NameLmao, the engines showing up in the GUI have to be configure also in the JSON configuration file [data/config.json](https://github.com/popojan/goban/blob/master/data/config.json). Shame, the [wiki page](https://github.com/popojan/goban/wiki) is out-dated. I will fix it...
Brief update of the [wiki](https://github.com/popojan/goban/wiki) to reflect the JSON configuration.
Hi Fly143, seems like an issue with the übershader I cannot reproduce. 1. Have you also upgraded graphics card or its drivers? 2. Could you please confirm it also applies...
@Fly143 Thank you for trying the modified shader out. Now it is obvious it is the softshadow calculation causing trouble. Good to know the shadows work well with the simplified...
That is one possibility. How about another: **Move now** feature: each loaded engine is possibly assigned a different hotkey. By pressing that hotkey (while being Human) you force the corresponding...
You *can* achieve that editing vertex.glsl, however it would break both pointer coordinates and stone text overlay, as board rotation is handled also by the C++ code. I will consider...
Thank you for your feedback. It is rather frozen, I am sorry not to live up to possible expectations, but we could resume anytime where we left off. You mention...