Christopher Walker
Christopher Walker
First half of functions chapter.
GC Pressure
Hi Florian, getting a playable build ready for my application to the GDC Experimental Gameplay Workshop. I've hit an optimization bottleneck with GC pressure from MAGES, and I was wondering...
Bringing our first language translation to SineRider!
### Description Right now some users get stuck because the map does not make clear how to move, and there is no clear indication of which levels are required to...
### Description In the faded arrow on the right, you can see all the fading is done on the arrow shaft. The head is simply not rendered. We need the...