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hey! I just updated the tidal listener (https://github.com/tidalcycles/Tidal/pull/996) and it is now much more like ghci, i think it would be great to be able to choose it as an...
there is the following code in `GameController.cpp`: ``` if(axis == "lefttrigger" || axis == "righttrigger") { return buttonPressed(axis, (event->caxis.value > 0 ? 1 : 0)); } ``` with a comment...
Hi! I'm running flok (1.2) with tidal, following the instructions for running the repl. whenever an error or message occurs i get it exactly twice (when i'm alone) and for...
it was pretty hard to track down what was causing #1089, so i found it easier just to remove the LinkOperations datatype and replace it with a bunch of functions...
for now, please use `streamSetCPS` instead. this bug is likely due to something in `onSingleTick` / `Clock.getZeroedLinkOperations`.
Hi, I'm encountering what seems to be a slight memory leak (?) with flo_draw = "0.3.1" and flo_canvas = "0.3.1"). I'm trying to do a simple animation by looping the...