flo_draw
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possible memory leak?
Hi, I'm encountering what seems to be a slight memory leak (?) with flo_draw = "0.3.1" and flo_canvas = "0.3.1"). I'm trying to do a simple animation by looping the canvas.draw function. This will steadily consume memory (not a lot, only about 0.2 mega byte per second), but i want my application to be able to run for very long periods (days) and i'm worried it will run out of memory eventually. Here is a very simple piece of code that also produces the issue, am I doing something wrong?
use flo_canvas::*;
use flo_draw::*;
use std::thread;
use std::time::Duration;
pub fn main() {
with_2d_graphics(|| {
let canvas = create_drawing_window("Window");
canvas.draw(|gc| {
gc.clear_canvas(Color::Rgba(0.6, 0.7, 0.8, 1.0));
gc.canvas_height(1000.0);
gc.center_region(0.0, 0.0, 1000.0, 1000.0);
});
loop {
canvas.draw(|gc| {
gc.layer(LayerId(1));
gc.clear_layer();
gc.rect(0.0, 0.0, 100.0, 100.0);
gc.fill_color(Color::Rgba(0.0, 0.0, 0.0, 1.0));
gc.fill();
});
thread::sleep(Duration::from_nanos(1_000_000_000 / 60));
}
});
}