ds
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A Haxe library containing data structures for games.
This would be useful for me, since i dont want to rip the entire engine, thanks! -juanroman(idontknowwhatmyusernumbersare)
This update makes `ArrayList.toArray()` work in a macro heavy project.
On Hashlink, Neko, CPP, JS targets, I get this error ``` polygonal/ds/ArrayList.hx:1230: characters 24-25 : Too many arguments ```
This line causes a [problem](https://github.com/HaxeFoundation/hashlink/issues/510) https://github.com/polygonal/ds/blob/4b244ff89f6c3b4c1308dfdab923659a8db2abbf/src/ds/tools/NativeArrayTools.hx#L63 I fixed it this by removing the length setter for HL target... ```hx #elseif hl var a = []; return a; #else var a...
I get this error ``` hl.types.ArrayDyn does not have field length polygonal/ds/ArrayList.hx:102 ```
Hi, I'm fairly new to Haxe/Hashlink so apologies if I'm doing something obviously wrong. When I call the ds.BitVector constructor with any integer it compiles ok with hldx and hlsdl...
This contains the type inference fix mentioned by Simn in #48, as well as a fix for the `toArray()` extension method call. `NativeArray` uses `eval.Vector` under the hood, [which also...
I was relying on some code in polygonal_core... Any reason why you removed that repo? It had some great code in it. Thank you for these repos. de.polygonal.core.math.random.RNG de.polygonal.core.math.random.ParkMiller