Vladimir Poliakov

Results 3 issues of Vladimir Poliakov

This PR introduces collision layers, a collision filtering algorithm similar to the one used in [Unity's collsion pipeline](https://docs.unity3d.com/Manual/LayerBasedCollision.html). The overall idea is to omit collision detection for models that are...

enhancement
pr: status wip
pr: highlighted in next release

With this PR, I suggest to return barycentric coords to the detection output members. In my use case , these coordinates are used in cutting simulation to create new vertices...

pr: status wip
pr: new feature

When trying to launch the **sofiaLeg** demo provided by the **ModelOrderReduction** plugin, the `newBox` function did not work for me. I noticed that `TRS_to_matrix()` does not initiate the rotation quaternion...