Pierre-André Mudry
Pierre-André Mudry
On my side it works on 18 but have to force install. `package.json` should be updated.
I agree, would be a great feature ! :+1:
This is completely expected: the shader is called repeatedly for each circle! Circles should be drawn only once to a mip-mapped texture and then used at the proper resolution. Color...
Very! It would be very nice ;)
Bug seen again this year. This sucks and has to be fixed
In addition, some infos from a student: Bonjour, la classe `Polygon` du package `hevs.gdx2d.components.graphics` n'est pas finie et le méthode de translation n'existe pas(voir entête). Je veux bien créer une...
Temporary fix : ```java class PolygonWorking extends Polygon{ public PolygonWorking(Vector2[] points) { super(points); } @Override public boolean contains(Vector2 p) { Vector2[] v = Polygon.float2vec2(this.getVertices()); Array a = Array.with(v); return Intersector.isPointInPolygon(a,...
The idea of the commit is great. Maintainer should take a look at it... The dates look crap in french and german for instance.
Hi, maybe H5P integration could help here ?
``` public static void fixBug(GdxGraphics g){ g.drawFilledRectangle(0,0,0,0,0); g.sbFlush(); } ``` As temporary fix