Paul Molodowitch

Results 73 comments of Paul Molodowitch

I should also note that the original source is a .dng, but my camera (Insta360 One X2) spits them out in vertical mode, so I fed them through darktable to...

Yeah, my thinking was just that that we'd wait on this until after we merged in https://github.com/AnimalLogic/AL_USDMaya/pull/150, which it branches off of, and we've made 19.05 the official build requirement.

I mean on read / display in a pixar proxyShape. Haven't tested the file import behavior. And not sure how they're handling it - maybe they're enabling some obscure or...

Was seeing an error message printed to console when loading in non-gui maya - fixed by a check against the GL context

Added a PR, since we needed a commit anyway for our internal builds. Go ahead and reject if you already have your own in-house fix for this...

The cull style is still being set - it's now just handled by the combo of: ``` HdxRenderTaskParams hdParams = _MakeHydraUsdImagingGLRenderParams(params); _taskController->SetRenderParams(hdParams); ```

Hmm, need to fix the RPATH for the python libs...

It seems this is failing the tests because the python libs are being copied into the python folder's site-packages dir, ie: ``` copying build/lib/MaterialX/PyMaterialXGenGlsl.cpython-37m-x86_64-linux-gnu.so.1.38.6 -> /opt/hostedtoolcache/Python/3.7.13/x64/lib/python3.7/site-packages/MaterialX ``` ...and this is...

In my particular use case I just wanted to do some filesystem setup - create some directories and some read-only relative filepaths. These files could be shared between tests. So...

As for behavior in multiple suites - in my use case, I think either would be fine (ie, it's setup and torn down for each suite, or it's setup for...