cpp-android-basic-samples
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Sample games using the Google Play Games C++ SDK
Using gpg-cpp-sdk v2.3, I was able to create an armeabi-v7a build. Yet, when linking for arm64-v8a, it fails on **no .eh_frame_hdr table will be created** Which compiler was used to...
We are seeing messages arriving out of order when using the SendReliableMessage API. Device A (Server) is sending messages with the following identifiers: 21, 22, 16, 17, 17. Device B...
I've been trying out the SDK, but have ended up stuck with a hard to debug crash. I would have filed this on the SDK repo but there isn't one,...
A data leak is reported for com.google.android.gms.common.data.DataHolder ``` W/GamesServiceBroker( 1907): Client connected with SDK 8115000, Services 10084030, and Games 39080030 I/ActivityManager( 953): Killing 7873:com.sec.android.app.mss/u0a26 (adj 15): empty #43 W/GamesServiceBroker( 1907):...
We trigger a load from the cloud when the app is reforegrounded. We get a foreground event on return from Google Play's Invite Player to Realtime activity. So when we...
This is an API issue, not with the actual samples themselves but I've heard that other people are submitting GPG bugs to the AOSP database and getting them rejected for...
Hi there, Our app has implemented many of the game services function using the native API and it all works correctly and is on the store. However we have an...
On one of my devices, I see this behaviour: - sign out of game services. - back ground the game. - fore ground the game again. - sign in. Then...
I don't see a meaningful description when calling `gpg::RealTimeRoom::Description()` despite the fact that `gpg::RealTimeRoom::Valid()` returns true. Instead, I just get a string containing the characters '(null)'. I call the Description()...
I only get generic DisplayName() values for participants. Regardless whether it is 'in circle of friends' or not. ``` auto showcallback = [fetchcallback]( gpg::RealTimeMultiplayerManager::WaitingRoomUIResponse const& waitresult ) { view_enabled[ VIEWBUTN...