cpp-android-basic-samples
cpp-android-basic-samples copied to clipboard
Sample games using the Google Play Games C++ SDK
As Google Play has required 64-bit support for all app submissions/updates since August 2019, it is not possible to update our games with the current SDK. When can we expect...
The Google Play Games Services only provide libraries for arm64-v8a, armeabi-v7a and x86. I.e it does not provide x86_64. This means that my application cannot support x86 at all as...
In the gpg-cpp-sdk v 3.0.1 there is a file **android/include/gpg/android_support.h** This file mentions: ``` * Example code for an Android 4.0+ game using a Java Activity * In your Java...
Dependencies: NDK: android-ndk-r18b (win 64x) GPG libraries: gpg-cpp-sdk.v3.0.1\gpg-cpp-sdk\android\lib\c++\$(TARGET_ARCH_ABI) Gradle dependencies: implementation 'com.google.android.gms:play-services-ads:16.0.0' implementation 'com.android.billingclient:billing:1.1' implementation 'com.google.android.gms:play-services-games:16.0.0' implementation 'com.google.android.gms:play-services-nearby:16.0.0' implementation 'com.android.support:support-v4:27.0.2' Issue: I set my callbacks by calling SetOnMultiplayerInvitationEvent and SetOnTurnBasedMatchEvent....
Hi, I recently updated our app to use the 3.0.1 libraries. Since then I'm seeing lots of crashes stemming from gpg::GetThreadDebugName() it looks like it's being spat out from gpg::OperationQueue4Impl7RunLoopENS_16InternalCallbackIJNS_8LogLevel...
Hi ,I'm a game developer in korea. I have the following issues. 1) It works without trouble for about one week after launch. 2) A week after the end of...
I have observed that occasionally, my WaitingRoomUIResponse comes back as Succes, yet when checking the room participants, there is only 1 participant. Whereas I specified the minimum number of participants...
I'm using v 2.1 of the cpp gpg SDK. My app runs perfectly, sending and receiving data between player A and B. If B switches his WIFI off, there is...
I do a Fetch on a player id, like so: ``` game_services_->Players().Fetch( id, fetchcallback ); ``` On one party, this works fine. On the device of the other party, I...
Occasionally after inviting a friend, a MP match starts and immediately aborts. In the logs I get a libjingle error from mediasession.cc:529 about cricket? ``` I/RoomServiceStateMachine(20236): Attempting to reconnect to:...