playfulThinking
playfulThinking
If I use code like this: ``` div [styles [("position", "absolute") ;("left", toPX swipeyStyle##left) ;("top", toPX swipeyStyle##top) ] ] [ img [(src Swipey.image) ][] ] ``` (toPX swipey... resolves to...
Perhaps I don't I understand how to use pushMsg. I'm extending the starter project like this: in index.html: ``` buckle_app = starter.main(document.body); ``` I've added the msg **AnimationUpdate** to model...
I'm an Elm newbie so perhaps I'm doing something wrong, but I think there's a problem. I am doing animations in Main and in my ZombificationStatus (don't ask!) child component....
### Description When I pass a `JSX.Component` to React Navigation (https://reactnavigation.org) it gets compiled into an inline function call, which is inefficient in React (and React Native, which I'm using)....
### Description I have an React Native app (using Expo) that queues up a Cmd in the init function passed to Program.mkProgram. The Cmd does get executed in update before...
These packages have been moved out of the base distribution. ImageStore: Deprecated. Use [expo-file-system](https://github.com/expo/expo/tree/master/packages/expo-file-system) or [react-native-fs](https://github.com/itinance/react-native-fs) instead. ImageEditor: Deprecated. Use one of the [community packages](https://reactnative.directory/?search=imageeditor) instead
Unless I missed it, the docs don't mention that to use the provided matchers, you have to import ShouldI.Matchers.Context When I don't, I get: *\* (CompileError) test/server_test.exs:15: undefined function should_not_have_key/1...
I followed your installation directions faithfully (I hope). when I run `yarn test` I get this error: ``` $ dotnet fable -o dist/tests Fable 4.19.3: F# to JavaScript compiler Minimum...